DeltaHawk's Homeworld Unit Review: Page Six

Units shown on this page: Carrier, Research Ship, Sensors Array, Proximity Sensor, Mothership.
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Kushan Carrier
Kushan/Tiidan Carrier: To put it simply, the Carrier's role is to act like a small-scale Mothership. The most vital service this craft provides, is being able to make its own ships and house them. When a ship is docked, it is being refueled (and repaired if damaged). The Carrier can produce anything fighter-sized to frigate-size. Ships larger then that can only be made at the Mothership. The next ability this craft has, is being able to process enemy ships, from fighters to frigates, turning them to your side. The last thing the Carrier can do is receive minerals. This won't be used often, because the Carrier usually doesn't hang around minerals for tactical reasons. The bottom line with this ship, is that it is nice to have, but demands a huge escort. Whenever one of these is made, it become a prime target for the enemy, because of its threat potential.

Kushan Research Ship
Kushan/Tiidan Research Ship: Once you build this ship, you can research more advanced craft. By researching such things as 'engines' or 'chassis', you can graduate from one ship to the next. You can combine research ships, by building more then one, and then they automatically join together, making their hull strength stronger. The more ships you have linked together, the more areas you can study at one time. These ships have no weapons, but usually are found by the Mothership. 

Tiidan Sensors Array
Kushan/Tiidan Sensors Array: This is what makes the Sensors Manager come alive. As soon as the Array is out of the Mothership's bay, your information regarding the enemy ships is greatly increased. It won't give you specific names of enemy ships, but by using common sense and logic, it is easy to determine what are enemy fighters/corvettes and what are frigates/destroyers. Enemy Heavy Cruisers, Carriers and Motherships are shown as mini icons of the actual ship, so you can spot them easily. The Array also has no weapons of its own, and is often found by the Mothership.

Tiidan Proximity Sensor
Kushan/Tiidan Proximity Sensor: This little ship functions as the only cloak detector in Homeworld. Aside from finding cloaking ships and fighters, this ship also can function as modified Probe. This ship does not use fuel, so it can be out spying on the enemy, or on guard, spotting for cloaked craft. The Proximity Sensor is also extremely cheap like the Probe. With no weapons and little armor, the Sensor won't last in battle, and is best off to the side, looking for hidden ships.
. Kushan/Tiidan Mothership: The Mothership is the most vital ship in the game because it can make any craft you have researched and because in the campaign, it carries the colonists from Kharak to the Homeworld. In other words, if it dies, you lose. It can house over two hundred fighters and corvettes in its bays and has adequate defenses. This ship also can receive minerals and process enemy ships, turning them to your side. In the campaigns, this ship can not move, except when hyper spacing, but online, it has an extremely slow speed, and can move from one place to another. No image available.

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