DeltaHawk's Homeworld Unit Review: Page

Units shown on this page: Resource Collector, Resource Controller, Probe, Cloak Generator, and Grav Well Generator.

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Kushan Resource Collector
Kushan/Tiidan Collector: The Collector provides the fleet with the minerals it needs by harvesting them from asteroids and dust clouds. Even though this ship may not be all glamor and glory, the service it provides is vital to any space-faring force. To make harvesting time faster and more convenient, it is a good idea to have a Resource Controller nearby for the Collector to dock with, so that it doesn't have to travel all the way back to the Mothership to deposit its minerals. The Collector is a non-cobat ship, so it carries no offensive weaponry. It is a good idea to have a guard force with these ships at all times, to ensure their safety.

Tiidan Resource Controller
Kushan/Tiidan Resource Controller: This ship is what makes far-off harvesting convenient and efficient. By being able to transport minerals back to the Mothership (or Carriers if you have them) without leaving the area, it allows the Collector to gather more minerals in a shorter amount of time. This ship also has another function: it can refuel strike craft and corvettes. Because this ship doesn't usually function as support, this refueling option is not used often. The Collector is a non-combat ship, so it can not defend itself. A good tactic is assigning a formation of fighters to guard this ship and when the escort runs low on fuel, they can dock with the Controller and refuel. A Controller can not repair ships.

Kushan Probe
Kushan/Tiidan Probe: If there are no Scouts available, or if you just want a peek at the enemy, then send in the Probe. Fast and cheap, these one-time-use-only ships can give you the basic idea of how strong an enemy is. Another use for these ships is annoyance. Most human/computer players like their privacy and will devote their ships to destroy an offending Probe. While they are destroying your Probes, you can already be building a fleet. Even a few seconds of diversion can make the difference between getting hurt or being crushed.

Tiidan Cloak Generator
Kushan/Tiidan Cloak Generator: One of these alone can cloak a band of small fighters. Three or four can cloak six frigates or capital ships. Using this ship, you can really get the drop on an enemy, if it does not have any Proximity Sensors. While being a good offensive tool, it can also serve as a refuge for damaged ships, cloaking them, until they get to somewhere safe, where they can be repaired. Being a non-combat class craft, the Generator has no weapons, so it is vulnerable when uncloaked. A good tactic with this ship is to have them in pairs, so when one runs low on energy, the other can take over in cloaking duties and vise versa.

Kushan Grav Well
Kushan/Tiidan Grav Well: When it is raining strike craft and corvettes, whip out the Grav Well. This ship can stop any craft smaller then a frigate and freeze them in place. An important fact to remember, is that the Grav Well freezes all ships corvette-sized and smaller, even if they're on your side, so usually you would put them with frigates and capital ships. This ship also functions only as long as it has energy. Unlike the Cloak Generator, this ship slowly uses up its energy and then self-destructs. The Grav Well can not recharge, so a good tactic with this ship is to deactivate it and retire it right before it blows itself up. That way, you can get some money back and use it for something else, or another Grav Well if you need to.

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