Units shown on this page: Resource Collector,
Resource Controller, Probe, Cloak Generator, and Grav Well Generator.
.
Kushan Resource Collector
|
Kushan/Tiidan Collector: The Collector provides
the fleet with the minerals it needs by harvesting them from asteroids
and dust clouds. Even though this ship may not be all glamor and glory,
the service it provides is vital to any space-faring force. To make harvesting
time faster and more convenient, it is a good idea to have a Resource Controller
nearby for the Collector to dock with, so that it doesn't have to travel
all the way back to the Mothership to deposit its minerals. The Collector
is a non-cobat ship, so it carries no offensive weaponry. It is a good
idea to have a guard force with these ships at all times, to ensure their
safety. |
Tiidan Resource Controller
|
Kushan/Tiidan Resource Controller: This ship
is what makes far-off harvesting convenient and efficient. By being able
to transport minerals back to the Mothership (or Carriers if you have them)
without leaving the area, it allows the Collector to gather more minerals
in a shorter amount of time. This ship also has another function: it can
refuel strike craft and corvettes. Because this ship doesn't usually function
as support, this refueling option is not used often. The Collector is a
non-combat ship, so it can not defend itself. A good tactic is assigning
a formation of fighters to guard this ship and when the escort runs low
on fuel, they can dock with the Controller and refuel. A Controller can
not repair ships. |
Kushan Probe
|
Kushan/Tiidan Probe: If there are no Scouts available,
or if you just want a peek at the enemy, then send in the Probe. Fast and
cheap, these one-time-use-only ships can give you the basic idea of how
strong an enemy is. Another use for these ships is annoyance. Most human/computer
players like their privacy and will devote their ships to destroy an offending
Probe. While they are destroying your Probes, you can already be building
a fleet. Even a few seconds of diversion can make the difference between
getting hurt or being crushed. |
Tiidan Cloak Generator
|
Kushan/Tiidan Cloak Generator: One of these alone
can cloak a band of small fighters. Three or four can cloak six frigates
or capital ships. Using this ship, you can really get the drop on an enemy,
if it does not have any Proximity Sensors. While being a good offensive
tool, it can also serve as a refuge for damaged ships, cloaking them, until
they get to somewhere safe, where they can be repaired. Being a non-combat
class craft, the Generator has no weapons, so it is vulnerable when uncloaked.
A good tactic with this ship is to have them in pairs, so when one runs
low on energy, the other can take over in cloaking duties and vise versa. |
Kushan Grav Well
|
Kushan/Tiidan Grav Well: When it is raining strike
craft and corvettes, whip out the Grav Well. This ship can stop any craft
smaller then a frigate and freeze them in place. An important fact to remember,
is that the Grav Well freezes all ships corvette-sized and smaller, even
if they're on your side, so usually you would put them with frigates and
capital ships. This ship also functions only as long as it has energy.
Unlike the Cloak Generator, this ship slowly uses up its energy and then
self-destructs. The Grav Well can not recharge, so a good tactic with this
ship is to deactivate it and retire it right before it blows itself up.
That way, you can get some money back and use it for something else, or
another Grav Well if you need to. |
Back to Page
Four
Go to Page Six
Email DeltaHawk
here.
. |